Popular Counter-Strike: Global Offensive commentator HenryG has shared his first impressions of Riot Games' Project A on Twitter. Sometimes also known as Project Ares, Riot's new non-League of Legends game was first revealed during the company's 10th Anniversary celebration earlier last year. While details about the upcoming project have been scarce since its 2019 unveiling, it has been described in the past as a combination of Overwatch and Counter-Strike.
Riot Games' Project A has supposedly been in the works for a few years now, and the company has reportedly been pulling both former and current professional FPS players into their studio at different points throughout development in order to test and refine the game's mechanics. There has been no confirmed release date or even an estimated point of completion given, but the game's executive producer, Anna Donlon, has promised more information would be coming to players later in 2020.
Now, thanks to a series of posts on Twitter by the popular Counter-Strike: Global Offensive commentator HenryG, fans now have a little more information about Riot Games' Project A. Although he isn't able to go into the specific details about the game's mechanics, he was able to reveal that Project A is a 5 on 5 player tactical shooter with slight elements of class and hero-based FPS games like Overwatch and Apex Legends. Thankfully, HenryG says these classes and their abilities "should be seen as tactical utility instead of potentially overpowered spell/ultimate combinations that other class-based games suffer from." Check out his full thread on Twitter below:
HenryG added that players "can have a great time playing without having to rely *too* much on the abilities" and that Project A's gameplay and gun mechanics were "super slick and satisfying." Much like Counter-Strike, players have to purchase their abilities at the start of each round with the same type of money they use to assign themselves weapons, giving players the option of partially investing their money into either one, the other, or both. HenryG also reports that all classes have access to the same generic weapons, and a single headshot from one of the game's primary rifles "will do enough damage to take down an opponent" regardless of which character is wielding it.
HneryG's information backs up previous reports of Riot Games asking for feedback from multiple high-profile figures in the online FPS community. The long-lasting popularity of Counter-Strike, in addition to the multitude of class/team based shooters currently on the market, means Riot Games has likely been fighting an uphill battle on Project A since day one trying to create something both enjoyable and unique enough to pull fans away from their current favorite shooter franchises. If HenryG's words are any indication, however, the long-time League of Legends developer just may pull it off.
Source: Twitter
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