Assassin’s Creed: Valhalla: 5 Features We Need (& 5 We Don't Want To See)

Assassin’s Creed: Valhalla was recently announced by Ubisoft and coming off Assassin’s Creed: Origins and Odyssey, gamers should have a great deal of excitement for the next project. The franchise has a large catalog in features and gamers have been exploring the worlds as true assassins, demigods, and even pirates. Now with the franchise set to explore Norse Mythology, the realm of possibilities is at a peak as has the level of expectations.

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Let’s explore some of the features Ubisoft can bring back while also identifying the ones that shouldn’t return.

10 Need: Gender Option

Assassin’s Creed Odyssey gave fans the option to finally choose which gender they would prefer for their protagonist and this element contributed to the improving overhaul that the game endured. and one could make the argument that Kassandra was the better option over Alexios. Regardless of how identical and/or repetitive, the dialogue can be, having the option to choose your hero’s gender determines the gamer’s overall gaming experience within the story.

The Viking lore may not have female warriors but that does not mean Ubisoft’s doesn’t have to. With the evolution of the gaming experience, it is crucial for progress and to not regress.

9 Don’t Want: Trail Enemies

Trailing enemies used to be a significant component to mission success in previous installments within the franchise. However, it has taken a back seat when it comes to mission objectives and this may be for the better. Trailing enemies could add to an elemental feel to be a true assassin but can also create frustrations within a mission as well. Simple lags or immovable pedestrians can compromise your progress in a trail and lead to a player being spotted.Trailing enemies became repetitive during its time and since its subtle disappearance, gamers have not missed this feature.

8 Need: Huge Battles

In Assassin’s Creed: Odyssey gamers were given the opportunity to not only participate in huge battles to decide a ruler but also choose which side you would like to aid in the battle. This feature made for an exciting one as it consisted of over 30 soldiers all doing battle on a beach or open field. A feature within this feature is the arrival of the opposition’s captain, which can lead to a one on one battle as the rest of the soldiers make room for the action.

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All features considered, it made for an epic battle, and duplicating such a feature would fit perfectly for Valhalla.

7 Don’t Want: Eagle Vision

Along with trailing enemies, eagle vision has also has disappeared within the franchise, but one could point to its replacement when Ubisoft choose to add an eagle as a faithful companion. When immersed in this mythical world the last thing gamers want is an interruption and eagle vision reminded gamers that the animus existed and was the main reason, we were able to explore these worlds.

By replacing it with an Ikaros or Senu eliminates that sense of interruption and allows gamers to continue their explorations and not have to utilize tools from the present day.

6 Need: Build Personal Village

The option to purchase and/or upgrade properties has not been available since the early installments and the thought of taking that concept to a next level could add further excitement for Valhalla. In Odyssey, gamers had the ability to customize their naval ships but options were limited.

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Allowing gamers to build and customize their own village would not only provide a rallying point, but serve as a home base that can be the home to allies you meet along your journey. The options could add for a massive additional element to the game while not intruding on the story.

5 Don’t Want: More Naval Combat

This should not be misconstrued with eliminating naval battle completely. However, Odyssey showcased the perfect balance between land and sea battles, now that this balance has been identified, the necessity to increase naval battles should not increase from what Odyssey provided gamers. Naval battles are unique in the own way of enforcing one’s rule over the kingdom, and in order to avoid oversaturation this balance must remain.One of the best qualities that Odyssey had was when aboard your ship you did not have to battle and it was also used as a mode of transportation, which Valhalla should gladly duplicate.

4 Need: Social Stealth

As much as Assassin’s Creed has gone away from the elements of stealth, it does not appear they want to abandon it entirely. Social stealth was a feature that gamers may found to be very useful in the past, especially when being targeted. An assassin could simply join a small group, whether they were at a standstill or walking about together and blend in with pedestrians, which would come in handy when trying to escape multiple guards.

At times, one may wonder how the guards did not spot the assassin even in the crowds, but the benefits of blending should be a luxury that returns in Valhalla.

3 Don’t Want: Modern-Day (Playable)

Modern-day scenes and missions provided a great break with earlier installments, but since Origins specifically, the worlds, storylines, and characters have been so great that the last thing gamers want is an interruption from the characters outside the animus. It doesn’t help that the storylines outside of the animus are subpar, but gamers might not care if they are or aren’t. Mainly because they have been that disinterested and the second the chance presents itself; they return to the animus.

Continuing to decrease the role of the world outside the animus would not be a terrible idea and would further eliminate any interruption to the excellent gaming world within the animus.

2 Need: Recruiting Assassins

Having you recruit a group of assassins was arguably one of the best features to not continue on in the franchise. Being able to deploy your recruits on missions and call on them whenever you deemed necessary, made for a satisfying assassin experience. This reimplementation can allow various other options for gamers to dive deeper into the assassin experience. Gamers could develop their recruits, identify color schemes, or patterns that act as their group symbol and suffice as a personal small army.

At times, the lonely journey can make for a fitting one but creating and establishing a faction of your own can be equally satisfying.

1 Don’t Want: Multiplayer

The multiplayer mode was introduced with the Assassins Creed: Brotherhood installment and never truly took off. The game mode had its fair share of connectivity issues but also lacked in grasping and keeping the attention of its gamers. Not all games need a multiplayer experience and the Assassin’s Creed franchise has seen a wide variety of success without it, therefore the need to bring it back is an unnecessary one.

The influence of other big-name properties will more than likely reinforce the narrative that multiplayer is the way to go but it is games such as Assassin’s Creed that combat that narrative.

NEXT: Assassin's Creed Valhalla: 7 Characters We Want To Return (& 3 We Don't Want To See)



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