During an emergency conference call with investors, a CD Projekt RED executive said the studio is taking responsibility for Cyberpunk 2077's ability to pass Microsoft's and Sony's certification process, suggesting the company perhaps misled the platform holders. Such a candid response seems another example of the potentially dubious circumstances under which the RPG released on PlayStation 4 and Xbox One consoles.
A few days ahead of last week's Cyberpunk 2077 launch, media outlets and influencers began sharing reviews for CD Projekt RED's latest role-playing adventure. However, these impressions only featured details about the PC version, with no mention of the PS4 and Xbox One versions. The game's release quickly revealed why console footage had long remained under lock and key. Cyberpunk 2077 is essentially broken on base PS4 and Xbox One models, offering an experience unfortunately replete with game-breaking bugs, abysmal frame rates, and a whole host of other issues. So how did the game pass certification, then? It appears the answer lies in assumptions and a lack of transparency.
In this morning's web call with investors, CD Projekt RED Board Member and SVP of Development Michał Nowakowski addressed a question concerning how Cyberpunk 2077 managed to pass Microsoft's and Sony's certification process. Nowakowski noted that full responsibility resides on the part of the studio. He told investors, "in terms of the certification process and the third parties - this is definitely on our side. I can only assume that they trusted that we’re going to fix things upon release, and that obviously did not come together exactly as we had planned."
While the blame does indeed fall to CD Projekt RED bosses who moved forward with Cyberpunk 2077's release on PS4 and Xbox One, this whole situation also calls into question Microsoft and Sony's certification process. These very same processes, whatever they may entail, let other broken titles such as Aliens: Colonial Marines and Fallout 76 slip through the cracks. Not to mention smaller games, like Life of Black Tiger, were sold on PSN and advertised on PlayStation's official YouTube page, despite releasing in a horrid state.
Thus, it's a failure of more than just CD Projekt Red that PS4 and Xbox One players are currently unable to completely enjoy a game they recently spent $60 or more on. The whole process is at odds with even the most basic of consumer expectations, as Cyberpunk 2077 has shown. Yes, CD Projekt RED and other developers and publishers should only roll out their products when said product is in a fully functioning state. But perhaps the platform holders should convene once more to ensure that unscrupulous companies can't push fundamentally broken games past certification if they aren't ready for such a stage.
Cyberpunk 2077 is available to play now on Google Stadia, PC, PS4, PS5, Xbox One, and Xbox Series X|S platforms.
Source: DoesItPlay1, CD Projekt RED
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