The release of Spider-Man: Miles Morales as a launch title for the PS5 has given fans a lot to celebrate about. The title has received good reviews, with most agreeing that it’s a fun game to indulge in and a fine offering for an opening game on a new platform.
However, under all the goodwill is the fact that Miles Morales has carried forward a majority of the mistakes that Spider-Man PS4 committed. Due to this, those that didn’t enjoy the first game won’t be inclined to give Miles Morales a go since it repeats the aspects that held the former back in more ways than one.
10 Story Without Any Surprises
There wasn’t anything wrong with the story on paper, only the fact that there wasn’t any moment that would have surprised fans. Spider-Man: Miles Morales played it easy like Spider-Man PS4, in that the plot shaped itself in such a way that it became comfortable but predictable.
It was obvious that the antagonist would look to amend her ways by the end and that Miles’ dynamic with her was always supposed to be a tragic one. Rather than surprise players by throwing in a big twist, the story simply went ahead with a straight path whose end was always in sight.
9 Awkward Character Models
For the most part, the video games have felt like lower budget Spider-Man films, as the graphics haven’t been up to the mark. The issue has been with the character models, which seemed fixed on one expression between every character.
Spider-Man: Miles Morales looks the same as its predecessor, coming across as an animated sequel of sorts. The facial expressions remain largely identical to before, meaning a lot of awkward character models are seen that don’t highlight the intended emotion of the scene.
8 Conversations With No Background Music
Both games deserve credit for amping up the musical quality when it came to the final fights. However, Miles Morales brought the same mistake as Spider-Man PS4 when it comes to conversations, where characters have rather awkward interactions.
This is because there’s background music to accompany the scenes, meaning the clips sound dull since only the voices of the characters can be heard and none of that exciting feel of the moment. Even a minor background score would have saved these scenes from seeming too dry.
7 No Creativity With Combat
Many noted how Spider-Man PS4’s combat mechanics were a copy of the one found in the Batman: Arkham series. It was hoped that Spider-Man: Miles Morales would deliver a different style since Miles is a different person but that wasn’t the case.
Instead, one won’t even be aware if it’s Miles or Peter in the Spider-Man suit unless they’re already knowledgeable of this fact. Combat is exactly the same as before, with button mashing the main way to dispose of enemies.
6 Lifeless Side Missions
Although Spider-Man: Miles Morales is a spin-off gamers absolutely have to play, it does repeat the problem from its predecessor of delivering low-quality side missions. It’s a bigger problem too, seeing as Miles Morales is smaller in scale and the lack of good missions shows.
Spider-Man PS4 chose to go big for the main levels, which is something Miles Morales has emulated at the expense of offering side missions that can fill the player’s time. These sequences are total filler that can easily be skipped in favor of something else.
5 Extra Suits That Don't Tie In To The Story
As far as the quality of the story goes compared to other Spider-Man media, it fares pretty well. However, no credit goes to the extra suits available since none of these have anything to do with the plot. And yet, the game treats them as if they’re supposed to be important.
Spider-Man PS4 might be the one to blame, seeing as Miles Morales took inspiration in bringing these suits from the former. The spin-off didn’t learn from fan complaints that the suits should have had a bearing on the plot, instead simply throwing them out as something to collect for the heck of it.
4 Sequel Hooks That Don't Impact The Main Plot
A big issue with Spider-Man PS4 was bringing in a seemingly important plot point about Norman Osborn and Harry Osborn over the latter’s disease which ultimately went unresolved. Miles Morales chose to continue this practice by bringing in a sequel hook rather than a confirmed resolution.
Its mistake was assuming that fans would prefer to be baited into following the story across games, which isn’t the best way to treat gamers since they’re paying good money to get proper conclusions and not hints and teases.
3 Miles Being Too Reserved In Characterization
A common criticism about Miles in Spider-Man PS4 was that he seemed too reserved in personality, coming across a bit too much on the private side. Spider-Man is supposed to be high on the jokes and to possess a mellow attitude, which Miles didn’t have.
His titular game didn’t do him any favors either, as Miles was more or less the same. He did seem laidback in some ways, but there was still that feeling that he was restraining himself from his full potential of being the friendly neighborhood Spider-Man.
2 Stealth Mechanics Presented Only As An Additional Option
There were flashes of brilliance for the stealth aspect in Miles Morales, but this was ultimately too low in quantity to be considered a genuine gameplay feature. Spider-Man PS4 had earlier introduced stealth in this manner, so Miles Morales didn’t capitalize on the potential for improvement.
Stealth can be used as a technique for gameplay purposes, yet this is never presented as a valid option. Instead, it’s just something one can choose to go for, meaning the fun aspects about this aren’t memorable since it still pales in comparison to the all-out aggressive combat.
1 Lack Of Immersion In The Open-World
There are a lot of things that can be compared between Spider-Man PS4 and Miles Morales, but both failed in bringing the immersion in the open-world. Spider-Man PS4 delivered a huge representation of New York City, only for nothing to do. Miles Morales isn’t any better in this regard.
It’s a bigger shame this time around, seeing as Miles Morales had the time and potential to improve on the empty state of the city and make it a lively place to be. In its place, players will basically swing around just taking in the sights before getting bored of this.
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