Iconic X-Men Comic Locations That Should Appear in the MCU

It's time for some iconic X-Men locations to appear in the Marvel Cinematic Universe. Fox's X-Men movies were always surprisingly conservative when it came to bringing major comic book locations on to the big screen. In fact, they only faithfully translated two places; Xavier's School for Gifted Youngsters, and the Weapon X facility. While Magneto's island nation of Genosha appeared in X-Men: Dark Phoenix, it was so heavily adapted it was unrecognizable.

It's already clear Marvel will take a different approach. Set photos for Falcon & Winter Soldier suggested that another island nation, Madripoor, will soon make its MCU debut. A hive of crime and villainy, Madripoor is particularly associated with Wolverine, who lived there under the false identity of "Patch." It's fascinating to see Marvel begin to integrate former Fox properties into the MCU; it could even mean Wolverine's lover Tyger Tiger, a Madripoor crime boss, could appear in the MCU before Logan himself.

Related: Wolverine's Biggest X-MEN Reboot Mystery Has Been Solved

So what other X-Men comic book locations could Marvel Studios integrate into the MCU? Let's take a look at some of the more fantastical places that are tied to Marvel's Mutants.

Created by Joe Simon, Jack Kirby, and Syd Shores, the Savage Land was integrated into the modern Marvel Comics universe in 1965's X-Men #10. It's a prehistoric land hidden in the Antarctic, perfectly preserved by alien technology that ensured its dinosaur inhabitants survived. The Savage Land is at the center of a global hub of portals crisscrossing the globe, and it's settled with everything from Man-Apes to survivors of the cataclysm that created Atlantis. The X-Men have traveled to the Savage Land on many occasions, and Magneto used an old alien tower just outside its boundaries as his headquarters for a time. The Savage Land would add a fantastical new dimension to the MCU, allowing Marvel to do an entertaining homage to the Jurassic Park franchise. It could also lead to the introduction of its champion in the comics, the X-Men ally named Ka-Zar.

Related: X-Men Are Forced To Defend Earth From... The New Mutants?

Of course, Magneto's main headquarters isn't in the Savage Land. When Stan Lee created Magneto back in 1963, it didn't take him long to settle on the idea the isolationist mutant had a secret headquarters in an asteroid orbiting the Earth. There have actually been several versions of Asteroid M, but they've all followed the same format, positioned in a low geosynchronous orbit and with advanced cloaking technology. Magneto is supposed to be a scientific genius, at least equal to the likes of Charles Xavier and Beast, and he constructs these space station bases himself, combining his own innovations with the advanced science he's discovered as he travels the globe. The most impressive version of Asteroid M was rechristened "Avalon," a high-tech facility that Magneto intended to be a home for the entire mutant race.

Related: Marvel's X-Men Relaunch Shows How To Bring Mutants To The MCU

One of Magneto's most interesting bases was an ancient island in the heart of the Bermuda Triangle. The island had been settled millennia ago, potentially before the human race was born, and it had been the center of an ancient civilization of dark sorcerers. These so-called Ancients built statues made of incredible crystalline technology, and Magneto was fascinated when he discovered it. Though the Master of Magnetism didn't realize it, though, the unspeakable horrors conducted on this island had left a spiritual stain upon it. Magneto was himself affected by the island's darkness, becoming increasingly ruthless and violent. He went further than ever before, using the island's technology to threaten the entire planet. The Bermuda island's combination of science and sorcery is a fascinating one, and very much in line with the MCU's portrayal of magic in Doctor Strange. It really wouldn't be hard to bring this island into the MCU - and perhaps Marvel Studios could even hint at the true identity of the Ancients who built it.

Related: Yes, The X-Men Are Creating Another Mutant Nation Already

The X-Men are predominantly a superhero sci-fi book, replete with alien invasions and cosmic entities, but they also have their supernatural foes. The N'Garai are one of the most interesting, monstrous beings created by the Elder God named Ch'thon who were trapped in another dimension millennia ago. As fortune (or misfortune) would have it for the X-Men, the mystical cairn that is a gateway to the N'Garai's realm is on the outskirts of the X-Mansion's grounds. It was disturbed when Cyclops sent a stray optic blast into the distance, and unwittingly damaged it, giving the N'Garai a chance to emerge. They've since launched several attacks on Earth, but have been consistently driven back by the X-Men, with Wolverine developing something of a vendetta with their leader, Kierrok. Given the MCU is embracing the supernatural, with mystical heroes like Blade and Moon Knight soon set to appear, it's easy to imagine them introducing Kierrok and the N'Garai dimension.

Related: Even X-Men Can't Keep Up With [SPOILER]'s Name Changes

Krakoa made its comic book debut in 1975's classic Giant-Size X-Men #1, a living island that sought to feed off mutant energy. More recently, though, Jonathan Hickman's X-Men relaunch has revealed the true history of Krakoa. According to Powers of X #4, in ancient times there was a land called Okkara, and it was split apart by the Twilight Sword - which may be a reference to the legendary weapon of Surtur. Okkara was split into two entities, a yin and yang, Krakoa and Arakko. This act seems to have created some sort of portal to a Hellish dimension, and demons poured out into the world. Fortunately, Apocalypse and his Four Horsemen stemmed the demonic invasion, and Krakoa was forgotten for millennia - until the present day. It's now the home of the entire mutant race, although readers are unsure whether Krakoa's intentions are hostile.

Related: X-Men Reveal The REAL History of Marvel's Mutant Race

Founded by Charles Xavier's close friend Moira MacTaggert, the Muir Island Mutant Research Center is the most important scientific establishment dedicated to the study of mutants. The Scottish island is remote enough that mutants can live there in peace, while some of the more dangerous - such as Moira's own son, Proteus - are kept in solitary confinement, their powers inhibited. Muir Isle has been the headquarters of several X-Men teams, most notably the British superhero group called Excalibur, and it's also been Ground Zero in some of the most explosive mutant conflicts. Given the MCU has always had a strong pseudo-scientific base, the introduction of mutants will probably necessitate places like Muir Island, with Moira and her fellows presumably thought of as cranks at first.

More: X-Men Bringing Back Marvel's OTHER Wolverine?



from ScreenRant - Feed https://ift.tt/35whLg1

Post a Comment

0 Comments