Abilities play a crucial role in Dragon Age: Inquisition. The Inquisitor and their companions can choose from a complex ability tree, selecting the ones that best fit their role. The game allows both active (straight-up attacks) and passive (changes in mechanics or upgrades) abilities, and players need a balanced combination to excel.
Each class has its own set of abilities, but only a few slots available. Players must therefore choose wisely, crafting each character to fulfill a specific purpose within the party. There are numerous abilities, but some definitely stand more than others, especially in the thick of battle.
10 Rogue: Knockout Powder
Rogues don't always get the appreciation they deserve. They are perhaps the most versatile of the classes because they can be great support from the sidelines, like mages, or active participants of the battle, like warriors. Rogues can also silently move around the field, and their sneaky ways can disrupt the action.
Among their many tricks, rogues can use the Knockout Powder ability. As its name suggests, it puts enemies to sleep for a brief time, allowing for the user to do considerable damage and even finish them off.
9 Mage: Revival
Like rogues, mages also have all sorts of tricks under their sleeves. They can make all the difference in battle, tipping the scales even when everything seems lost.
One of the first abilities players should unlock is Revival. With such a self-explanatory name, a justification seems almost unnecessary. The point remains, and Revival can rescue players from sticky situations, bringing dead companions back to life by using the power of the Fade.
8 Warrior: Whirlwind
Warriors are always in the thick of battle. They are menacing and valiant, delivering blow after blow and never running away from a fight. Warriors carry sharp and heavy weapons and are always armored to the teeth. They need to be; otherwise, they'd be dead before the battle even started.
Warriors often get surrounded by multiple enemies, especially as the quests become more challenging. The Whirlwind ability comes in handy, allowing users to spin and use their weapons to dispel the foes around them.
7 Rogue: Stealth
Stealth is a big part of being a rogue. Characters like Varric, Sera, and Cole are light and quiet, allowing them to move around the battlefield and wreak havoc.
The Stealth ability facilitates this by allowing rogues to become invisible for a few seconds. In this state, they can infiltrate enemy territory, quietly disposing of them. They can also sneak around the battlefield, working their way through the walls of enemies coming their way.
6 Mage: Chain Lightning
Chain Lightning is an ability for Storm mages. The user releases a blast of lightning that hits one foe but can spread to others nearby. It can hit up to four targets, as long as they're not more than five meters away. Chain Lightning also leaves foes shocked for up to eight seconds.
Players can upgrade this ability, eventually reaching up to six targets, ten meters away. A second upgrade allows the attack to increase power each time it hits a new enemy.
5 Warrior: War Horn
War Horn is part of the Battlemaster abilities available for Warriors. It involves the use of a horn that blasts around the battlefield, leaving enemies confused. When enhanced, War Horn shatters the targets' armor, leaving them panicked and unable to defend themselves against incoming attacks.
War Horn is ideal when dealing with multiple enemies. With enough enhancements, it no longer has a cooldown, and its effects grow more powerful between uses.
4 Rogue: Leaping Shot
Archer rogues are experts at dealing damage from a distance. They hardly ever get into the battlefield, preferring to stay on the sidelines, from which they can inflict massive damage. A rogue in a high position can see everything that's happening, taking out select targets and making things easier for those below.
Whenever they find themselves in trouble, rogue archers can use Leaping Shot. This ability allows the user to jump out of harm's way while simultaneously firing a string of arrows. It's ideal whenever there an enemy approaching, and the archer needs a quick way out. The upcoming Dragon Age 4 will surely give fans numerous archer abilities, as the trailers confirmed the presence of a new, magic-operated bow.
3 Mage: Fade Step
Another ability to get out of a sticky situation is Fade Step. It's part of the Winter abilities available only to mages and consists of a string of magic waves that carry the user forward a short distance. Fade Step is a convenient way to escape incoming enemies and is one of the abilities with lower cooldown time.
When upgraded, Fade Step also hurts enemies, leaving them chilled. Sometimes, it even leaves them frozen, making it easier for others to finish them off. Fade Step works for any mage, be it Solas, Vivienne, or Dorian, but the travel direction is random, and players cannot manually control it.
2 Warrior: Lunge And Slash
Unlike rogues or mages, warriors seldom try to escape the heat of battle. On the contrary, characters like Cassandra, Cullen, and Alistair actively seek it, and the Lunge and Slash ability is the perfect way of doing it.
As part of the Weapon and Shield abilities, Lunge and Slash needs both a blade and a shield to work. The user lunges with the latter and then attacks with the former, delivering two consecutive blows. Warriors use this to close in on an enemy, always looking for another foe to strike down.
1 Rogue: Deathblow
A rogue wielding double daggers is the closest the class gets to a warrior. Double-dagger rogues will go into the battle, lashing out with deathly skill while protected by the shadows.
Deathblow is an ability that showcases just how dangerous rogues can be. It involves the user swiftly striking an enemy, then delivering a second, deathlier blow to the already wounded target. It's a consecutive attack that can kill any vulnerable opponent, cementing the rogue's place as an unexpected but undeniable threat.
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