The Legend of Zelda: 10 Scariest Locations In The Series, Ranked

The Legend of Zelda is as popular as ever, with the HD version of Skyward Sword being the best-selling game of July. The fun nature of the series keeps fans coming back, but it can also be a bit scary, or even downright terrifying. The frightening areas can have players shaking in their (Link's) boots, with some of the creatures being nightmare-inducing. It's good for a player to know which scary areas are optional and can be skipped, and which necessary areas they must prepare to face.

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When finding the scariest places in the series, players will run into specific things that make a lasting impression. This may be the appearance of areas like the Ghost Ship and the Shadow Temple, a mysterious object like a shaking wardrobe, or creatures like Death Sword and zombie Bokoblins. Scary cutscenes don't count, because they don't necessarily take place in one area. For example, the Twilight Realm's origins in Twilight Princess have a bunch of Ilias falling toward the ground, but that creepy cutscene isn't an actual location.

10 Romani Ranch (Majora's Mask)

Romani Ranch is actually a lovely daytime location in Majora's Mask, but there is an issue to deal with at night. Some kind of invaders show up, and Link must fend them off. The invaders might be called ghosts, aliens, headlight-eye creatures, or even just "them." Either way, they come for Romani's prized cows.

Not only does the player have to wait outside in the middle of the night for these invaders to arrive, but once they do, they just keep coming. Riding Epona is helpful, as is watching where Romani's dog is barking. But Link must fire arrows at the invaders from 2:30 am to 5:30 am. The reward for this frightening challenge is, naturally, a Bottle of Milk.

9 House Of Skulltula (Ocarina Of Time)

This location probably isn't a favorite for those with arachnophobia. The story goes that a rich family became too greedy, and a curse was placed upon them. So now it's a family of Skulltulas inhabiting the place.

Breaking the curse requires the finding of all the Gold Skulltulas throughout Hyrule. Finding all 100 of them results in the grand prize of... just 200 rupees. All that work and the wandering through this freaky house, and you get a measly sum. Players should weigh their fear of spiders against 200 rupees before entering.

8 Ghost Ship (Wind Waker)

The Ghost Ship isn't just creepy for being a ghostly pirate ship. What sets it apart is that it only appears in certain sectors of the Great Sea, depending upon the cycle of the Moon. Dark clouds and creepy music accompany it as well. If a player is playing the game for the first time and doesn't expect the Ghost Ship, their first encounter with it is a bit shocking.

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Once the player sails into the ship, they'll find Link facing off against a slew of creepy enemies. Players can claim the Triforce Chart from a chest, but only after getting through the Poes, a Wizzrobe, Stalfos, and ReDeads. Afterward, Link just wakes up in his own boat outside, with the Ghost Ship nowhere to be found.

7 Hyrule Field At Night (Ocarina Of Time)

In players' many journeys through Hyrule, Hyrule Field is the most commonly visited location. But at night in the classic Ocarina of Time, it's a bit intense. This is because of the Stalchildren.

The Stalchilren are basically skeletons that burrow up from the ground all over Hyrule Field at night. They also chase the player and have claw-like fingers. In addition to this, their name implies that they're just children, which gives them a tragic angle as well.

6 Arbiter's Grounds (Twilight Princess)

About halfway through the Arbiter's Grounds Dungeon in Twilight Princess, Link comes to the expected mini-boss fight. This one begins with a sword in the ground and ropes tied to it. Slashing a rope causes the battle to begin, with the sword seemingly swinging in the air on its own. But a floating sword wouldn't be all there is to it in a Zelda game.

Transforming into Link's wolf form allows the player to actually see the mini-boss. Turns out that the one holding the sword is a gaunt, horned, fanged, red-eyed, clawed, black-cloaked creature. Known as Death Sword, this creature's appearance and delayed reveal make it one of the creepier mini-bosses or bosses in the series.

5 Clock Town On The Final Day (Majora's Mask)

As the days unfold in Majora's Mask, the threat of the moon crashing into the town grows. And naturally, the moon keeps getting closer. By the third day, the moon is hovering just above Clock Town. And if that weren't enough, it has an angry, glaring face looking right at Link.

The recurring idea in the game is to reset time before the end of the Final Day, but if the player doesn't, it gets a bit more intense. The moon will actually crash into the town, destroying all the buildings, and causing Link to meet his demise. So even if the goal is to get the Gilded Sword, it is important to remember to reset time.

4 Shadow Temple (Ocarina Of Time)

This has every set up for being scary before the player even enters the Temple. It's called the Shadow Temple, it's entered in through the graveyard, the song "Nocturne of Shadow" must be played to get in, it was once a place of torture, and the Royal Family is not even supposed to speak of it. That pretty much checks every box.

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And then the player actually has to go inside. Besides the usually scary enemies, the Temple itself is an enemy. There are traps to deal with, the player might fall through the floor, and there are even bloodstains here and there. Eerie background music tops it all off.

3 Ancient Cistern (Skyward Sword)

In the Wii game Skyward SwordThe Ancient Cistern's top level is very bright, shiny, and generally welcoming. It's a nice little trick because the bottom level is just the opposite.

There's purple, poison water everywhere. There's the really big skull just tying the Temple together. But most frightening of all is the zombie Bokoblins. Complete with purple skin, blue tongues, and yellow eyes, these guys stand out. And then there's the part where they chase Link up a line and start crawling on him. The creepy factor is high in this Cistern.

2 Music Box House (Majora's Mask)

There's a little house found in Ikana Valley in Majora's Mask. Scary enemies are a must, so the mummy-like Gibdos surround the house, which looks a bit like a phonograph. Any attempt to enter the house is stopped by a little girl named Pamela. But Link can't give up.

If the player sets off a bomb outside the house, Pamela will actually exit and go check out the sound. Link can then sneak inside. Going inside isn't enough, and the player must then go to the basement. The basement, of course, isn't enough either. The player has to approach the wardrobe, which is moving. The source of the movement is a mummy man, who pops out of the wardrobe. With the Song of Healing, the man changes back to normal. It turns out to be Pamela's dad, who happily reunites with her.

1 Bottom Of The Well (Ocarina Of Time)

A place called "The Bottom of the Well" is creepy enough even with nothing living in it. But something does live in it. This creature is called Dead Hand, a blob of a creature who controls floating hands. It tops the list of scariest enemies in the games.

The creature has splotches of red on it, and the splotches look like blood. But the creature itself bleeds green blood. This means the creature is covered with the blood of whoever has previously come across it. Considering this quest is optional, a player should think about if they dare to venture in or not.

NEXT: Regular Vs. Luminescent Zelda, Which Is Superior In Age Of Calamity?



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